The difference, between a resting or charging amount of energy needed is dependent on the system type and size. As such, every usage of the power system is now in terms of amount of energy per sec (e/sec) versus raw or instantaneous energy upon activation. The biggest change in power mechanic for the ship or station usage of the power system is that there is no longer a capacitance or battery power, but rather only a constant stream of limited recharging power. Damage hitting the streams will temporarily reduce power output. This allows for builders to route the stream through protected areas of the entity, protecting the stream from possible damage. Multiple nodes may be placed to for a multi-point form for the stream to reroute through.
The Reactor Stream, that is created from the center of the active Reactor group to the center of each Stabilizer Group, will be redirected through the nodes. This page will not discuss Reactor Chambers and Conduit usage in detail.įinally, an optional block to add to and customize Reactor Systems is the Reactor Stabilizer Stream Node. Making Chamber designs that go over 100% eventually deactivate all Chambers effecting the mother entity. Each chamber will use a portion of Reactor Points, a virtual mechanic, that adds up to 100%. This minimum size can be seen in the Reactor menu and when placing Chamber blocks. The minimum size of the Reactor Chambers is correlated to Reactor size. Reactor Chambers are linked to the reactor with Conduits. Reactor Chambers provide ship-wide buffs and special abilities, however add complexity to the reactor. However, group and dimension sizes no longer matter, and only the sheer number of power reactors are what determines the possible power output. As with the previous version of the power system, the sheer amount of raw power is dependent on number of placed reactor blocks within a group. The original info-card is used as a graphical depiction of the generic effects of the two block types working in harmony. As of 0.202.86, power streams have been removed.